Book description
In his best-selling book Creative Photoshop, award-winning artist Derek Lea has already shown the digital art world how to create stunning, sophisticated works of art using Photoshop. Now, he goes one step further in this all-new book to demonstrate his unique methods for using Photoshop in conjunction with other software packages. Derek's first-class images will inspire you to think creatively about the ways in which you can use Photoshop alongside other popular programs such as Illustrator and Poser to take your own art to the next level. In addition to invaluable advice on how to create static works of art, Derek's also included plenty of material on creating motion-oriented art using Photoshop with programs like Flash and After Effects. Whether you are a digital artist, illustrator, cartoonist, graphic artist, designer, or serious hobbyist working for print or the web, this fantastic new book will open your eyes to a whole new world of digital art that's never before been uncovered. Challenge yourself and discover the more artistic aspects of these programs with one of the world's best teachers by your side. Be sure to visit www.beyondphotoshopthebook.com for more information including all of the sample images from the book to work with, a reader forum, and more.
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Foreword
- Acknowledgments
- Introduction
- Chapter 1: Sharp Edges and Painterly Blends
-
Chapter 2: 2D Textures and 3D Vectors
- What you’ll learn in this chapter
- Part one: Building the background
- Part two: Creating the skull
- Part three: Adding an opacity mask
- Part four: Incorporating and editing Smart Objects
- Part five: Creating the walking creature
- Part six: Bring the creature into Photoshop
- Part seven: The first vector 3D creature
- Part eight: The second vector 3D creature
- Part nine: The third vector 3D creature
- Other examples
-
Chapter 3: Live Trace and Pathfinder Effects
- What you’ll learn in this chapter
- Part one: Devise a color strategy
- Part two: Building a background
- Part three: Adding birds and rays of light
- Part four: Creating shapes with the Pathfinder
- Part five: Incorporating shapes into the composition
- Part six: Adding the skeletons
- Part seven: Other vector elements
-
Chapter 4: Hand-Painted Magic
- What you’ll learn in this chapter
- Part one: Building a well-composed, photographic base
- Part two: Divine proportion in Painter
- Part three: Getting ready to paint
- Part four: Using the Palette Knife on existing imagery
- Examine your progress
- Part five: Introducing transition colors with Artists’ Oils
- Part six: Blend paint and create colors in the Mixer palette
- Part seven: Adding subtle colors and accents
- Part eight: Blending with the Oil Palette Knife
- Part nine: Creating pattern assets in Photoshop
- Part ten: F-X Brushes and layer masks in Painter
- Part eleven: Painting with patterns
- Part twelve: Blending it all together
- Part thirteen: Final Painter analysis
-
Chapter 5: Create an Old Master
- What you’ll learn in this chapter
- Part one: Building the background
- Part two: Creating two-dimensional image components
- Part three: Poser preparation
- Part four: Posing against a background image
- Part five: Adding a prop to the scene
- Part six: Lighting and materials
- Part seven: Rendering
- Part eight: The figure in the fish
- Part nine: The figure in the pond
- Part ten: Creating the legs
- Part eleven: Create the face and ear
- Part twelve: Additional figures
- Part thirteen: Bring the rendered figures into Photoshop
- Partfourteen: Painterly effects and surface texture
-
Chapter 6: The Best of Both Worlds
- What you’ll learn in this chapter
- Part one: Building a base in Photoshop
- Part two: Getting set up in Cinema 4D
- Part three: Working with 3D shapes
- Part four: Lighting the scene
- Part five: Rendering the scene
- Part six: Repeating the process
- Part seven: Working with spline objects
- Part eight: Returning to Photoshop
- Part nine: Adding tribal designs
- Part ten: Create a mountain range
- Part eleven: Creating some 3D leaves
- Part twelve: Create a textural effect from the leaves
-
Chapter 7: Sculpting Raw Materials
- What you’ll learn in this chapter
- Part one: Preparing alphas for ZBrush
- Part two: Sculpting in ZBrush
- Part three: Putting your alphas to use
- Part four: Changing materials and exporting images
- Part five: Building the composition in Photoshop
- Part six: Create a textured background
- Part seven: Stack up the exported images
- Part eight: Putting the composition together
- Part nine: Surface texture and embellishments
- Index
Product information
- Title: Beyond Photoshop
- Author(s):
- Release date: March 2013
- Publisher(s): Routledge
- ISBN: 9781136110696
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