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Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!
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Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

by Mary Scannell, Michael Abrams, Mike Mulvihill
December 2011
Beginner
256 pages
3h 29m
English
McGraw-Hill
Content preview from Big Book of Virtual Teambuilding Games: Quick, Effective Activities to Build Communication, Trust and Collaboration from Anywhere!

Getting the Most from This Book

Virtual teams are teams that are separated by distance, time, or both, and are connected by a shared purpose through the use of technology. The goal of the games in this book is to give members of your team a sense of togetherness even though they are physically separated. These games serve to build stronger relationships and help team members become more efficient while accomplishing their goals.

Many of these games provide a valuable lesson whether or not the participants succeed in the challenge. This is because the focus is on the process, the debriefing discussion, and how the experience can be applied to the workplace. As an added bonus, games allow team members to have fun while learning to work better together. ...

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Publisher Resources

ISBN: 9780071774352