O'Reilly logo

Blender 2.5 Character Animation Cookbook by Virgilio Vasconcelos

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Appendix A. Planning Your Animation

In this chapter, we will cover the following topics:

  • Creating thumbnails with Grease Pencil
  • Naming conventions
  • Extremes, Breakdowns, Inbetweens, ones and twos

Introduction

When we think of animation, all we want is to get our hands dirty as soon as possible and bring our characters to life. But if we do that, we'll soon face problems that could easily have been solved with some careful planning.

To model facial shape keys, for example, a good planning phase will offer a list of necessary facial expressions, so you won't face any surprises such as missing shapes at the animation stage. You will also have a clearer picture of what rigging features you'll have to build for your character; this way you won't spend too ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required