Customizing shapes and colors for your bones

Not only do we need to create rigs that work, but they also need to be usable for the animator. Blender offers us a property for the bones called X-Ray, that allows us to view the bones from any angle, regardless of the mesh it deforms. It can be useful sometimes, notably when editing the bone chains, but using X-Ray in more complex rigs can confuse the animator. Take a look at the clutter in the next screenshot, where all bones of our character Otto are visible and with X-Ray enabled:

Customizing shapes and colors for your bones

As we mentioned at the beginning of the chapter, a rig must be visually simple and intuitive, so anyone without prior ...

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