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Blender 2.5 Character Animation Cookbook by Virgilio Vasconcelos

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Controlling the neck and head

Our head movement can be broken down to basically two controllers: the head bone itself and the neck. It is possible to rotate the neck while keeping the head straight and vice-versa. For example, to move your head forward you have three options:

  • You rotate just your head (like when you nod affirmatively to someone else's question).
  • You rotate just your neck and keep your head up (like when you try to read those very tiny letters on a computer screen).
  • You rotate both your neck and head (when you look to your belly button). You see these three positions in the following screenshot:
Controlling the neck and head

It is very useful in rigs to have the ...

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