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Blender 2.5 Character Animation Cookbook by Virgilio Vasconcelos

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Chapter 3. Eying Animation

In this chapter, we will cover the following topics:

  • How to control where your characters look at
  • The eyelids controllers
  • Controlling the pupils

Introduction

There is a famous quote which says The eyes are the window to the soul, and its through them that we'll make our characters express most of their feelings. We must have a tight control over how our character's eyes appear and behave on screen, because that's where our viewers would naturally pay more attention to.

Subtle things such as the eyelids shape or the size of the pupil can make a big difference when you want to make the audience believe that your character is alive. We're going to see how to create rig features to enable a good amount of control for the animator. ...

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