Cartoon bending for arms and legs

Curves. Animators love curves. So why do we offer just those rigid limbs to our characters? Let's make them bend with a smooth curve, to help the sensation of fluidity in their movements!

How to do it...

  1. Open the file 005-Bending.blend. It has our character model nearly completely rigged, with all the principles covered until now applied, such as IK-FK switchers and hinged shoulders. But Otto is asking for some "bendiness": that's why we also have an interface slider set up (you know, just a bone to act as a driver).
    How to do it...

    Each limb has three bone chains: one for IK, another for FK, and one for the deformation. Lets pick, ...

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