Adjusting and tracking the timing
Timing, by itself, is a subject that goes well beyond the scope of a simple recipe. It is, in fact, the main subject of a number of animation-related books. Strictly speaking, Timing in animation is how long it takes (in frames or seconds) between two Extreme poses.
You can have your character in great poses, but if the timing between them is not right, your shot may be ruined. Maybe it is a difficult thing to master because there are no definite rules for it: everyone is born with a particular sense of timing. Despite that, it's enormously important to look at video and real life references to understand the timing for different actions.
Imagine a tennis ball falling to the ground and bouncing. Think of the time ...
Get Blender 2.5 Character Animation Cookbook now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.