Hold, but not still: using moving holds
Since the Golden Age of traditional animation in the previous century, animators know that regardless of the action performed by our characters, they must feel alive to our audience. When a character reaches the end of one action, it shouldn't remain completely still. When it happens, it looks like something went wrong—is he dead? Frozen? Is the TV broken?
To avoid that, we must add a slightly modified and carefully built pose after the hold so the character keeps moving and "alive". This is specially true in CG animation, where the animation is on Ones (meaning that each new frame brings a new "drawing") by default. In traditional 2D animation, where the number of drawings per second of footage is normally ...
Get Blender 2.5 Character Animation Cookbook now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.