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Blender 2.5 Character Animation Cookbook by Virgilio Vasconcelos

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Walking with style

In Chapter 8, Shake That Body: The Mechanics of Body Movement we saw both the technical aspects and body mechanics needed to create a run cycle. Now it's time to bring a little emotion into it.

A "personality" walk is nothing more than taking the emotional state of your character into account when creating the cycle. Refer to the W.O.F.A.I.M. technique at this chapter's introduction to ask and answer a few important questions before you begin.

In this recipe, we're going to create a "happy" walk. Let's imagine our character walking home just after receiving some good news. Maybe he's just got a promotion at work. He wants to celebrate, but he has to hold himself a bit because his boss is still looking at him. His walk must show ...

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