Video description
This course consists of two important parts. In the first half, we will build a massive dungeon complete modular system (kitbash) in Blender 3 and create approximately 100 stunning medieval dungeon kitbash assets, enabling you to build an underground dungeon environment.
In the second half, you will learn how to optimize the modular system parts that are ready to be exported into Unreal Engine 5. Once the modular is imported, you will learn how to open a game door, custom collisions, and all about the Niagara fire systems, and set up our dungeon that is ready for a walkthrough with our very own third-person character in Unreal Engine 5.
Next, we will create animated stylized fire and lighting. In the final sections, you will learn how to use render to improve the quality of presentation for our 3D environment in Eevee and Cycles X.
This course will see you learn all the techniques that pros use and how they use them. Learning how to achieve realism through aging your 3D game environments will be a central part of this course’s learning objectives!
By the end of this course, you will be able to master the skills to build an RPG-style dungeons and dragons game
What You Will Learn
- Use Blender 3 and understand its new interface and shortcuts
- Build your own dungeon and walk around as if in a real RPG game
- Create nearly 100 stunning medieval dungeon kitbash assets
- Optime modular system parts ready to export them into UE5
- Animate fire and lighting, including braziers and flaming torches
- Learn how to use HDRIs as 3D model backgrounds for your portfolio
Audience
This course is intended for beginner or midlevel 3D modelers who want to learn how to create assets for AAA games with a medieval theme or for game designers who want to create a medieval dungeon setting for RPG games using Unreal Engine 5.
This course can also be useful for RPG lovers and Dungeons and Dragons (DND) players who want to explore and experience a medieval dungeon setting.
About The Author
3D Tudor By Neil Bettison: 3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling.
Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.
Table of contents
- Chapter 1 : Introduction
- Chapter 2 : Blender Basics
- Chapter 3 : HDRI Lighting
- Chapter 4 : Blender Asset Manager
- Chapter 5 : Basic Mesh Tools
- Chapter 6 : Working with Modifiers
- Chapter 7 : Creating Our First Modular Piece
- Chapter 8 : Mid-Level Geometry
- Chapter 9 : Modifier Stacking
- Chapter 10 : Different UV Options
- Chapter 11 : Creating Our Smaller Assets
- Chapter 12 : Doors and Proportional Editing
- Chapter 13 : Creating Hinges and Handles
- Chapter 14 : More Complex Geometry
- Chapter 15 : Basic Sculpting in Blender
- Chapter 16 : Creating Simple Stairs
- Chapter 17 : Creating Door Arches
- Chapter 18 : Spiral Staircases
- Chapter 19 : The Vault Modular Piece
- Chapter 20 : Braziers and Hot Coals
- Chapter 21 : Dungeon Lighting with Torches
- Chapter 22 : Animated Torch Flame
- Chapter 23 : Flame Material Node Setup
- Chapter 24 : Bringing Realism to Our Flames
- Chapter 25 : Starting the Dungeon Layout
- Chapter 26 : Using Modular Pieces in Different Ways
- Chapter 27 : Bringing Our Dungeon to Life
- Chapter 28 : Working with Cameras
- Chapter 29 : Different Render Engines
- Chapter 30 : Working with Collections
- Chapter 31 : Exporting to Unreal Engine
- Chapter 32 : Unreal Engine 5 Basics
- Chapter 33 : Importing 3D Assets
- Chapter 34 : Bringing Kitbash Props to Scene
- Chapter 35 : Setting Up Mesh Collisions
- Chapter 36 : Setting Up the Environment
- Chapter 37 : Building Lower Dungeon Floors
- Chapter 38 : Creating Our Ground Floor Section
- Chapter 39 : Adding More Complexity to Our Rooms
- Chapter 40 : Working with Elevation to Design Our Level
- Chapter 41 : Setting Up Hidden Rooms
- Chapter 42 : Building Final Parts of Our Level
- Chapter 43 : Using Blueprint to Create Interactable Doors
- Chapter 44 : Cutting Custom Holes within Mesh
- Chapter 45 : Setting Up Water Material
- Chapter 46 : Creating Sewer Waterfall
- Chapter 47 : Creating Sewer Splash Effect
- Chapter 48 : Setting Up Fire Fluid Simulation
- Chapter 49 : Creating Fire Particles
- Chapter 50 : Creating UE5 Torch Blueprint
- Chapter 51 : Setting Up Final Decorations for Our 3D Level
- Chapter 52 : Setting Up Visuals
Product information
- Title: Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash
- Author(s):
- Release date: August 2022
- Publisher(s): Packt Publishing
- ISBN: 9781837637805
You might also like
video
Building Medieval Worlds - Unreal Engine 5 Modular Kitbash
This course offers something for both aspiring game developers and enthusiasts looking to learn Unreal Engine …
video
Blender to Unreal Engine - 3D Plants and Vegetation
Have you ever wanted to breathe life into your game world through foliage such as plants, …
video
Substance Painter to Unreal Engine 5 Masterclass
Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, …
video
Blender to Unreal Engine - Become a Dungeon Prop Artist
Have you ever wanted to build an entire game world using 3D props and assets that …