Chapter 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details
This chapter will be more technical than the previous one. We will see how to create a production-ready character with a nice topology, starting with the sculpture of our little alien. Of course, we can't go through all every possible techniques to reach our goal but you will have a solid understanding of what a good organic topology is. You will also learn how to retrieve the details of a sculpture with a normal map. Furthermore, you will learn how to enhance the look of the alien with an ambient occlusion. These maps could be a good starting point to create a more complex and rich texture later. As you learn more and more tools, you will be able to have ...
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