Physics in Blender can be used to simulate crumbling buildings, falling boulders, or randomly scattered objects, as shown in the project file ch16_physics.blend. We'll smash through a cube of cubes to test this out:
- In a new scene, add an Array modifier. Set a Count of 10, and Relative Offset X of 1.01. Add another Array modifier, this time with Relative Offset Y of 1.01, and another Array modifier with Offset Z of 1.01. This cube made of cubes now looks like this:
- Next, we'll make each cube its own object. Apply all three modifiers, and then, in Edit Mode, separate the cubes with P|Separate|By ...