You probably noticed that the model has a faceted look to it. Most of the polygons catch the light and pop out. Polygons can either have "smooth shading" or "flat shading." Can you guess which one most of our polygons have right now? That's right, flat shading.
Flat shading is great for hard edges, but not so great for smooth surfaces. Luckily, we can do a bit of both.
First, we are going to apply smooth shading to all of the objects as a base:
- Press the A hotkey to select all the objects.
- Go to the Object menu at the top of the 3D View.
- Choose the Shade Smooth option: