Now that we have all of our UV islands, we need to lay them out so they fit nicely in the UV area:
- Select all of the baby dragon's pieces in Object Mode.
- Tab to Edit mode.
- Press the A hotkey to select all of the components of all of the objects.
- Press the U hotkey and choose Unwrap.
This final unwrap has done three things for us:
- It unwrapped each object into a UV island based on our seams.
- It averaged the UV island scales so that the texel density is as even as possible between all the islands.
- It laid out the UVs within the UV space as best as it could:
The resulting ...