Approach 1: Dynamic topology – head, jaw, and horns

For sculpting an organic creature like a dragon, nothing feels as free and fast as Blender's dynamic topology feature: Dyntopo. As we learned earlier in this chapter, Dyntopo dynamically adds or removes the geometry needed to realize a stroke, letting us forget about polygons. Sometimes the entirety of a sculpting project can go from beginning to end using only this feature.

Dyntopo has several parameters that we can set by opening the Dyntopo pop-over menu on the right side of Tool Settings at the top of the 3D Viewport, as seen here:

The Dyntopo pop-over menu

Let's start by using Dyntopo ...

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