Setting up the baby dragon's meta-rig

We'll use a quadruped meta-rig to approximate our dragon quickly, then we will add some additional bones for the wings and generate the finished production rig. Start from ch14_babyDragon_texturing_final.blend or carry on from where you previously progressed to. There's a handful of under-the-hood updates from previous chapters, such as mild positioning changes. To save time on positioning the meta-rig, you can append the metarig_simple or metarig_advanced collections from ch15_babyDragon_animation_final.blend. Reference these when positioning your own meta-rig, double-checking the bone names, the parents, the Rigify rig types, and the bone rolls. Mistakes in your initial layout are often only discovered ...

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