November 2016
Intermediate to advanced
1257 pages
27h 3m
English
In the previous recipe, we created three different types of shape keys. Besides the fixing shape keys, that have a fixed value (no pun intended), we now need a way to set the amount of influence of the other two types of shape keys, facial expressions, and the muscle movements during the animation. This is accomplished by setting drivers, though with different kinds of controls.
Start from the previously saved Gidiosaurus_shapekeys.blend file:
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