O'Reilly logo

Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 9. Animating the Character

In this chapter, we will cover the following recipes:

  • Linking the character and making a proxy
  • Creating a simple walk cycle for the character by assigning keys to the bones
  • Tweaking the actions in Graph Editor
  • Using the Non Linear Action Editor to mix different actions

Introduction

There are literally a plethora of tutorials and manuals about animation principles in general, and in Blender in particular, on the Web and in bookstores, so this one is going to be just a very easy chapter, mainly about the technical aspects of creating a simple animation with the rigged Gidiosaurus character, following the most usual pipeline commonly used in Blender (at least for the open movies).

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required