Tweaking the actions in Graph Editor
In the previous recipe, we built Actions by setting position, rotation, and/or scaling keys, which Blender interpolates through F-Curves to create the character's animation. In this recipe, we are going to see the Graph Editor window, a tool to modify these F-Curves to fix errors or fine-tune the movements of the animated character.
Getting ready
Open the Gidiosaurus_walkcycle.blend
file.
- If it's not already loaded, in the Action Editor window, load the Gidiosaurus_walkcycle action.
- Go to the top main window header and click on the two little arrows to the left side of the button labeled as Default. In the pop-up menu, select the Animation item to change the screen layout:
- Press ...
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