O'Reilly logo

Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Baking the tileable scales texture into the UV tiles

What we have to do now is to bake the scales_tiles.png image map (used in all the materials and mapped on the UVMap_scales coordinates layer) on the 5 tiles of the UVMap coordinates layer.

Getting ready

At this moment, Blender is not able to bake automatically outside of the default U0V0 tile space yet, so a bit of additional work is needed; nothing particularly difficult by the way. The steps are as follows:

  1. Press Tab to go into Edit Mode again and then put the mouse in the blank_U0V0 UV/Image Editor window; press the N key to call the Properties sidepanel and under the Display subpanel, check the Normalized item:

    The Normalized item in the Display subpanel under the N Properties sidepanel of the ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required