November 2016
Intermediate to advanced
1257 pages
27h 3m
English
We'll now see how to make the shaders for the Gidiosaurus's eyes; they are composed of two objects, the Corneas and the Eyes objects, so let's start with the first one.
Enable the 6th and the 12th scene layers and select the Corneas object; in the Outliner, disable the Eyes object's visibility in the viewport to hide it, put the mouse pointer inside the Camera view, zoom to one of the eyeballs and then start the Rendered preview.
Let's start to create the Corneas material:
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