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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Chapter 14. Lighting, Rendering, and a Little Bit of Compositing

In this chapter, we will cover the following recipes:

  • Setting the library and the 3D scene layout
  • Setting image based lighting (IBL)
  • Setting a three-point lighting rig in Blender Internal
  • Rendering an OpenGL playblast of the animation
  • Obtaining a noise-free and faster rendering in Cycles
  • Compositing the render layers

Introduction

In this last chapter, we are going to see recipes about the more common stages needed to render the complete final animation: lighting techniques in both the render engines, fast rendering previews, rendering settings, and the integrated compositing.

But first, let's see the necessary preparation of the 3D scene layout.

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