Rendering an OpenGL playblast of the animation
Playblast is a term used by a famous commercial package to indicate the preview of the animation in true speed; although I've heard only very few people using it in relation to Blender, I thought it might be a good way to indicate the fast OpenGL preview rendering obtained for checking the animated action.
Start Blender and load the
- In the Outliner, select the Light_key lamp item and go to the Object Data window, under the Spot Shape subpanel, to disable the Show Cone item.
- Repeat the procedure for the Light_back and Light_fill lamps, then disable their visibility in the 3D viewport by clicking on the respective eye icon.
- Disable the visibility in the viewport ...