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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Chapter 5. Spacecraft - Adding Details

In this chapter, we'll finish modeling our spacecraft. As we do, we'll cover a few new tools and techniques. Mostly, however, we'll be expanding on what we have already learned, and applying things in different ways to create a final, complex model:

  • Refining our ship
  • Adding detail with pipes
  • Finishing our main objects
  • Do it yourself - completing the main body
  • Building the landing gear
  • Adding the cockpit
  • Creating small details
  • Working with Path objects
  • Finishing touches

Refining our ship

We'll work though the spacecraft one section at a time, adding detail until it's finished.

 

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Let's start by moving everything but the main body to another layer. Then, we'll select the portions of the body that we ...

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