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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Adding detail with pipes

Now, we'll add some pipe sections to the engine. We'll start with Torus object for this, the same way we did with the gun model. Just like before, we can cut sections of the pipe. In this case, I've cut the front part in half, then placed the 3D Cursor in the middle:

Adding detail with pipes

Then, I can rotate one side by 90 degrees around the 3D Cursor, giving me a nice bend to my pipe:

Adding detail with pipes

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I'll first create one larger pipe section across the back of the engines, sort of like a roll bar (though of course, a spaceship wouldn't ...

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