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Blender 3D: Characters, Machines, and Scenes for Artists
book

Blender 3D: Characters, Machines, and Scenes for Artists

by Enrico Valenza, Christopher Kuhn, Romain Caudron, Pierre-Armand Nicq
November 2016
Intermediate to advanced
1257 pages
27h 3m
English
Packt Publishing
Content preview from Blender 3D: Characters, Machines, and Scenes for Artists

Finishing our main objects

Now that we've got our pipes in place, we'll continue working on the main parts of our model.

First, we'll want to work on the exhaust ports at the back of the engine section. We'll start by just beveling things down a little:

Finishing our main objects

Then, we can delete those end caps and place the cursor at the center of one of the engine openings:

Finishing our main objects

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At this point, you can add shapes to cut out without using a Shrinkwrap modifier—the shapes are already lined up:

When you're done, you'll need to fill in those faces. Then, ...

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Publisher Resources

ISBN: 9781787129665