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Blender 3D: Characters, Machines, and Scenes for Artists
book

Blender 3D: Characters, Machines, and Scenes for Artists

by Enrico Valenza, Christopher Kuhn, Romain Caudron, Pierre-Armand Nicq
November 2016
Intermediate to advanced
1257 pages
27h 3m
English
Packt Publishing
Content preview from Blender 3D: Characters, Machines, and Scenes for Artists

Chapter 6. Spacecraft – Materials, Textures, and Rendering

 

 

In this chapter, we'll add materials, textures, and basic setup to our spacecraft. This will complete the project. The following are the topics covered in this chapter:

 

  • Preparing the model and scene
  • Creating materials
  • Adding decals with UV maps
  • Other possibilities

 

Now that we've finished our model (finally), it's time to add some materials and textures to bring it to life. There are many options for doing this, and we'll look at a number of different materials here.

 

These materials are fairly simple, but they lay the groundwork for creating much more complex materials on your own. Let's get started!

<pagebreak></pagebreak>

Preparing the model and scene

 

Before adding materials, let's prepare ...

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Publisher Resources

ISBN: 9781787129665