Creating materials
Now, it's time to set up our materials. The first thing I'll do is split my screen into three parts—the 3D Viewport
,Node Editor
, and Materials Tab
:
This is just a personal preference, but it does give you access to everything you'll need in order to adjust your materials.
<pagebreak></pagebreak>Before going further, let's take a look at some of the basic procedural textures that come with Blender:
As you can see, I've used these textures to affect the displacement or normal of the material. The textures are basically acting as ...
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