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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Chapter 7. Modeling Your Freestyle Robot

In this chapter, we'll look at another application of Blender: creating non-photorealistic (NPR) renders using Freestyle. We'll take a look at a way to optimize a model for this purpose, and then model a simplified robot. The following topics will be covered in this chapter:

  • Modeling for Freestyle
  • Blocking out your robot
  • Creating the body with Subdivision Surfacing
  • Finishing the robot

Modeling for Freestyle

Before modeling our robot, we need to briefly talk about what Freestyle is. Freestyle is a non photorealistic rendering engine that works as an addition to Blender Internal or Blender Cycles, which is intended to produce procedural lines on the top of a render. These could be line drawings, anime-style images, ...

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