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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Checking the Texture Map

After we're done, we can test out the material/textures in Blender. We'll use the texture map to create some Cycles materials and ensure that everything lines up properly.

You can start by just adding a basic background, lighting setup, and camera:

Checking the Texture Map

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Then, we'll create our materials. For instance, here is a quick car paint material using the texture image:

Checking the Texture Map

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For the tire, we can also use that texture image to map to the Displacement:

For increased realism, you can also create a separate ...

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