After we're done, we can test out the material/textures in Blender. We'll use the texture map to create some Cycles materials and ensure that everything lines up properly.
You can start by just adding a basic background, lighting setup, and camera:
Then, we'll create our materials. For instance, here is a quick car paint material using the texture image:
For the tire, we can also use that texture image to map to the
For increased realism, you can also create a separate ...