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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Unwrapping UVs

Now that we have a clean topology, we can learn more about the UV unwrapping process that we introduced in the first chapter. We have to do this in order to project the sculpted details on our clean mesh. Before starting, let's see what UVs are.

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