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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

In this chapter, we saw how to create a proper retopology based on the sculpture made in the previous chapter and retrieve its details with a normal and ambient occlusion map. There are other maps that you may want to create, such as a diffuse, displace, or lighting map. Now let's go to another project, the Haunted House!

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