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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Refining the blocking

Now that we have the foundations of our model, we will go into the details by adding more defined objects.

Adding instantiated objects

If we analyze the majority of the houses, we can see that they are mainly composed of repetitive shapes such as windows and doors.

So we will use the techniques that allow us to duplicate objects by instance. This means that if we change the geometry of the source object, all the duplicates will change too. As you may have understood, this is really useful in order to save time: for instance, with UVs. Now, perform the following set of steps:

  1. Let's start with the low wall around the steps. We will add a cube that we will orient with the slope of the stairs.
  2. We will add an edge loop in order to ...

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