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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

This chapter was really robust, but you now understand how to create nice materials with the Cycles Render engine and how to light a scene properly. You also learned how to produce normal maps and how to bake your objects. This last technique would be very interesting for video games. We also covered Blender's Compositing tool to a slight extent by mixing a mist pass. Now let's create a new project!

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