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Blender 3D: Characters, Machines, and Scenes for Artists by Pierre-Armand Nicq, Romain Caudron, Christopher Kuhn, Enrico Valenza

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Summary

In this chapter, you've learned how to create a simple bipedal rig. All the knowledge that you've acquired could be used to push this further. For instance, you can add an FK/IK switch slider for the arms and the legs, add more facial controls, or create a more complex foot roll. If you want to see or use a more complex rig, you can check the rigify add-on (integrated in Blender by default). However, this rig will be quite interesting for animation. Talking about animation, let's start using our rig in the next chapter!

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