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Blender 3D: Characters, Machines, and Scenes for Artists
book

Blender 3D: Characters, Machines, and Scenes for Artists

by Enrico Valenza, Christopher Kuhn, Romain Caudron, Pierre-Armand Nicq
November 2016
Intermediate to advanced
1257 pages
27h 3m
English
Packt Publishing
Content preview from Blender 3D: Characters, Machines, and Scenes for Artists

Chapter 8. Rat Cowboy – Animate a Full Sequence

This chapter will be devoted to the animation of a full sequence. We will begin our journey by discovering the 12 animation principles. Then, we will learn more about the preproduction stage that is all the things that we need in order to prepare the animation such as the writing of a script and the creation of a storyboard. After this, we will learn some important tools in order to animate in Blender such as the Timeline, Dope Sheet, Graph editor, and NLA. Next, we will create a layout that is a rough 3D visualization of the sequence without animation. After we've done all this, it will be time to start animating our shots. We will first learn how to animate a walk and use the NLA in order to mix ...

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Publisher Resources

ISBN: 9781787129665