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Blender 3D: Characters, Machines, and Scenes for Artists
book

Blender 3D: Characters, Machines, and Scenes for Artists

by Enrico Valenza, Christopher Kuhn, Romain Caudron, Pierre-Armand Nicq
November 2016
Intermediate to advanced
1257 pages
27h 3m
English
Packt Publishing
Content preview from Blender 3D: Characters, Machines, and Scenes for Artists

Chapter 9. Rat Cowboy – Rendering, Compositing, and Editing

Welcome to the last chapter of the book. In this chapter, you will learn advance material creation in Cycles, such as how to use a skin shader or how to create a realistic fur. Next, you will learn about passes and how to do a raw render with the different passes. Then, you will receive an introduction to the nodal compositing so that you can enhance your shots. Lastly, we will talk about the Video Sequence Editor in order to edit the final sequence. Let's start!

In this chapter, we will cover the following topics:

  • Creating advance material
  • Creating fur particle systems
  • Setting up Cycles for an animated scene
  • Using passes
  • Introducing nodal compositing
  • Editing a sequence

Creating advanced materials ...

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Publisher Resources

ISBN: 9781787129665