In this recipe, we'll fix the last details such as the position of some of the character's parts (for instance, the closed mouth) and in general, anything that is needed to facilitate the unwrapping.
To be more precise, before the unwrapping, we must perform the following tasks in the right order:
So, open the
Gidiosaurus_retopology.blend file and deactivate the layer with the armor to hide it; select the
Gidiosaurus object and save the file as
The simplest of the four tasks just so happens to be the first, joining the ...