Building the animation controls and the Inverse Kinematic

Whether we built the Gidiosaurus deforming rig part by hands from scratch or by the Human Meta-rig, we must now add the necessary constraints and controls to allow the animators to easily manipulate the character.

Getting ready

Let's start by opening the Gidiosaurus_rig_from_scratch_02.blend file; as usual, enter Edit Mode to ensure that the

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