Transferring the eyeball rotation to the eyelids
This is a really simple trick that can add a lot of life to the facial expressions of an animated model, making the eyelids follow some of the movement of the eyeballs.
Following on from the previous recipes, open the
- If not already selected, select the Armature and enter Pose Mode.
- In the Object Data window, go to the Skeleton subpanel and enable the 30th bone layer, to show the deforming bones.
- In the Display subpanel, switch the bones' drawing mode from Wire to Octahedral:
Now zoom to the character's ...