In the previous recipe, we built Actions by setting position, rotation, and/or scaling keys, which Blender interpolates through F-Curves to create the character's animation. In this recipe, we are going to see the Graph Editor window, a tool to modify these F-Curves to fix errors or fine-tune the movements of the animated character.
Open the Gidiosaurus_walkcycle.blend
file.
The premade Animation screen layout
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