Using the Snap tool to re-topologize the mesh
In this recipe, we'll use the Snap tool to start to re-topologize the sculpted high resolution mesh.
First, let's prepare both, the mesh to be traced, which is the high resolution mesh, and the tool itself:
- Go to the Outliner and click on the Restrict viewport selection icon, which is the arrow one, to the side of the Gidiosaurus item to make it not selectable.
- Be sure that the 3D Cursor is at the center of the scene (Shift + C) and add a Plane primitive.
- Click on the Snap during transform button, the little icon with the magnet, on the 3D view toolbar, or else press Shift + Tab to activate the tool.
- Click on the Snap Element button (Type of element to snap to) on the close right to select ...