Using the LoopTools add-on to re-topologize the mesh

We have already seen the LoopTools add-on in Chapter 3, Polygonal Modeling of the Character's Accessories. This incredibly useful Python script can even be used for the re-topology!

Getting ready

If the LoopTools add-on isn't enabled yet, perform the following steps:

  1. Start Blender and call the Blender User Preferences panel (Ctrl + Alt + U); go to the Addons tab.
  2. Under the Categories item on the left-hand side of the panel, click on Mesh.
  3. Check the empty little box to the right of the Mesh: LoopTools add-on to enable it.
  4. Click on the Save User Settings button at the bottom-left of the panel to save your preferences and close the panel:

    The User Preferences panel and the LoopTools add-on enabled

  5. Load ...

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