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Blender 3D: Designing Objects by Enrico Valenza, Pierre-Armand Nicq, Romain Caudron

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Building the character's Armature from scratch

So, the first recipe of this chapter is about the making of the Armature by hands for our Gidiosaurus.

Getting ready

In this first recipe, we are going to build by hands the basic rig, which is the skeleton made only by the deforming bones.

However, first, let's prepare a bit the file to be worked:

  1. Start Blender and open the Gidiosaurus_unwrap_final.blend file.
  2. Disable the Textured Solid and Backface Culling items in the 3D view Properties sidepanel, join the 3D window with the UV/Image Editor window, and click on the 11th scene layer to have only the Gidiosaurus mesh visible in the viewport.
  3. Go to the Object window under the Display subpanel and enable the Wire item. This will be useful in the process ...

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