Perfecting the Armature to also function as a rig for the Armor

So, in the previous recipe, we have built the body deforming Armature for the Gidiosaurus character.

However, the Gidiosaurus is an (almost) evolved and a civilized creature, and being also a warrior, it wears a metallic Armor; this armor will need to be later parented to the rig as well in order to be animated.

Some of the bones that we have already created will be perfect to skin the Armor object too, by assigning the right vertex group to the right mesh part (for example, the head vertex group for the Helm or the chest vertex group for the Breastplate). However, because the Armor is made also by different parts that cannot be simply driven by the already existing bones (for example, ...

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