November 2016
Beginner to intermediate
1281 pages
28h 40m
English
In the previous long and quite complex recipe, we hand-built the deforming elements of an average basic rig for the Gidiosaurus character; actually, in Blender, there are other tools to build rigs, particularly meant to facilitate the task, and we'll see them in this recipe and in the following ones.
Now, we are going to take a look at the Human Meta-Rig tool.
To be able to use the Human Meta-Rig tool, we must first enable the proper add-on:
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