November 2016
Beginner to intermediate
1281 pages
28h 40m
English
The Mesh Deform modifier has been introduced in Blender for the production of the short open movie Big Buck Bunny and it's a very easy and quick way to skin medium and high resolution characters' meshes. Although the utility of this modifier really shows the skinning of fat, chubby characters, it will be useful to see the way it works even if applied to a quite skinny character such as the Gidiosaurus.
First, we must prepare the deforming cage, which is a simplified low poly mesh totally enveloping the character's mesh; to do this, in our case, we can start from an already made object:
Gidiosaurus_skinning_03.blend file.Read now
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