November 2016
Beginner to intermediate
1281 pages
28h 40m
English
In this recipe, we'll set the shape keys to create (even if limited) facial expressions and to fake the stretching and the contracting effect of the character's arm muscles, and we'll add some more shape keys to fix issues in the character's shape.
First, let's prepare a bit the scene and the model:
Gidiosaurus_skinning_rigify.blend file, which is the same as the Gidiosaurus_skinning_03.blend file but with the rig created by the Rigify add-on (and later edited to add the other bones exactly as explained in the last chapter's recipes).Read now
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