Detailing the Armor by using the Curve from Mesh tool

In Chapter 3, Polygonal Modeling of the Character's Accessories, in the Using the Mesh to Curve technique to add details recipe, you already saw how to use this technique as a modeling tool. In this recipe, we'll use the same technique but in the opposite direction—to add rivets around the perimeter of the borders of the different Armor parts.

Getting ready

Re-open the Gidiosaurus_limits.blend file; the first thing to do is to model a very lowpoly rivet object to be duplicated on the Armor surface:

  1. Switch to an empty scene layer, press Shift + C to place the 3D Cursor at the center of the grid, and add a Cube primitive mesh. Enter Edit Mode and delete the bottom face, then scale the remaining ...

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